---
description: Classcraft : avantages et inconvénients. Lisez les avis clients, consultez les prix et découvrez les fonctionnalités.
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title: Classcraft - Avis, notes, prix et abonnements - Capterra Canada 2026
---

Breadcrumb: [Accueil](/) > [Logiciels de ludification](/directory/30911/gamification/software) > [Classcraft](/software/151893/classcraft)

# Classcraft

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> Classcraft est un jeu de rôle conçu pour accroître la collaboration et la participation en classe. Faites de l'apprentissage une aventure \!
> 
> Conclusion : 24 utilisateurs lui ont donné la note de **4.3/5**. Figure au meilleur classement pour **Probabilité de recommander le produit**.

-----

## Présentation

### Qui utilise Classcraft?

Marché de l'enseignement primaire et secondaire.

## Statistiques et notes

| Métrique | Notation | En détail |
| **Note globale** | **4.3/5** | 24 Avis |
| Simplicité | 3.9/5 | D'après l'ensemble des avis |
| Support client | 4.5/5 | D'après l'ensemble des avis |
| Rapport qualité-prix | 4.0/5 | D'après l'ensemble des avis |
|  Fonctionnalités | 4.1/5 | D'après l'ensemble des avis |
| Pourcentage de recommandation | 80% | (8/10 Probabilité de recommander le produit) |

## À propos du vendeur

- **Entreprise**: Classcraft Studios
- **Fondé**: 2014

## Contexte commercial

- **À partir de**: 120,00 $ US
- **Type de licence**:  (Version gratuite disponible) (Version d’essai gratuite)
- **Public cible**: 2–10, 11–50, 51–200, 201–500, 501–1 000, 1 001–5 000, 5 001–10 000, 10 000+
- **Déploiement et plateformes**: Cloud, SaaS, web, Android (mobile), iPhone (mobile), iPad (mobile)
- **Pays disponibles**: Canada

##  Fonctionnalités

- Application mobile
- Apprentissage interactif
- Gestion des concours
- Gestion des récompenses
- Goal Setting/Tracking
- Mesure des performances
- Outils de collaboration

## Intégrations (4 au total)

- Google Classroom
- Meta for Business
- Microsoft 365
- Twitter/X

## Ressources d'aide

- Service client/courriel
- FAQ/forums
- Base de connaissances
- Support téléphonique
- Chat/Clavardage

## Category

- [Logiciels de ludification](https://fr.capterra.ca/directory/30911/gamification/software)

## Catégories connexes

- [Logiciels de ludification](https://fr.capterra.ca/directory/30911/gamification/software)
- [Logiciels de communication pour étudiants](https://fr.capterra.ca/directory/31577/student-engagement-platform/software)

##  Logiciels similaires

1. [Kahoot\!](https://fr.capterra.ca/software/156399/kahoot) — 4.7/5 (2888 reviews)
2. [ClassPoint](https://fr.capterra.ca/software/209840/classpoint) — 4.8/5 (266 reviews)
3. [Vevox](https://fr.capterra.ca/software/185114/vevox) — 4.8/5 (402 reviews)
4. [Wayground](https://fr.capterra.ca/software/207437/quizizz) — 4.8/5 (544 reviews)
5. [Nearpod](https://fr.capterra.ca/software/122875/nearpod) — 4.7/5 (171 reviews)

## Avis

### "ClassCraft - A Tool For All Teachers and All Subjects" — 5.0/5

> **Alan** | *22 juillet 2021* | E-learning | Taux de recommandation : 10.0/10
> 
> **Avantages**: Several years back, I was looking for an online experience for students that would be engaging. Also, I was looking for a tool that would assist with classroom management and enhancing students' learning experience. This is where ClassCraft really shines. Especially when they first introduced Quests. Quests became a tool that students would utilize nearly every day in class.
> 
> **Inconvénients**: I like how it integrates with other online classroom tools such as Google Classroom. Using Moodle, I wish it had the ability to integrate with this course management system.
> 
> I started using ClassCraft when it was still a rather young program. As mentioned previously, I first started using it as a classroom management tool. I found it to be a great way for students to come into the classroom, get settled, and focus on what we were doing that day. I also wanted a tool that focused on students taking responsibility for their own actions and become peer mentors. The team approach provided a more collaborative learning environment in the classroom. When they launched Quests into the program it made the learning experience even more exciting and allowed students to be able to work at their own pace through assignments. As teams, they could work collaboratively to move forward in their quests. In 2019, they introduced storytelling to their lineup. Since my philosophy has always been, and I've done numerous conference presentations on the power of storytelling, that storytelling is a great method for students to learn it added to the ClassCraft experience. &#10;As I began to use ClassCraft, I had other teachers coming to me to ask about it. The next thing I knew I was working with several other teachers teaching them how to use ClassCraft in their classrooms. I also worked with them on setting up quests, which I must say they loved.

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### "Classcraft is a great platform for educational gamification." — 5.0/5

> **Utilisateur vérifié** | *23 janvier 2026* | Enseignement supérieur | Taux de recommandation : 10.0/10
> 
> **Avantages**: It is a great browser-based platform for gamification, user-friendly, and it has a free trial version. It is a platform for collaboration and can be integrated with Google Classroom.
> 
> **Inconvénients**: Content customization and creation can take a great amount of time, and the premium version can be costly.
> 
> I like the fact that teachers/instructors can create their own quests and define behavior rules. I noticed that it also works very well on mobile devices.

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### "Innovative, appealing to students, and exciting, but no easy way to test if the software is for you." — 3.0/5

> **Alison** | *11 octobre 2017*
> 
> **Avantages**: I was looking for a new way to run my classroom and settled on gamification. Minecraft was all the rage, so a quick internet search led me to Classcraft. It seemed like a natural choice, so I decided to set up an account and do some testing. Already in my last unit of the year, I picked a few students to use who I knew would be more than happy to give feedback. I liked that it made things very interactive, that you could start the class with events, and use that as a warm-up activity, and that quizzes were like battles. It seemed like it would really speak to my 6th graders. The software was slick, and a great idea. Finally, the cost for the full version of the product is very reasonable.
> 
> **Inconvénients**: While I thought that Classcraft would be just what I was looking for, the free version did not allow me to see the capabilities of the system. I was able to build an infrastructure, but could not set up events, or quests. Even though I was able to setup the students, some students who confirmed their "account" in the class, did not show in the class, and since I was not a paying user, customer support was not very helpful, mostly recommending that I upgrade to a paid account, because then they can assist with setup. I was also unable to get it to integrate well with my Google Drive setup (almost) required by the institution at the time. These things made it very difficult for me to test out the software to petition my department for the funds to upgrade which I would have done, had I been confident that I was going to utilize it enough to justify the money, which was reasonable for the full version product.

-----

### "A tool developed by educators for educators" — 4.0/5

> **Lawrent** | *1 avril 2022* | Gestion de l'enseignement | Taux de recommandation : 9.0/10
> 
> **Avantages**: Classcraft is a highly engaging behavior management app that is easy to use, fast to implement, and provides instant feedback on how the students are doing. Stories can be imported and customized, or created from scratch. The experience/gold points system keeps the kids on their toes as they want to do the right thing in order to improve their character.
> 
> **Inconvénients**: The app could allow for more character customization.
> 
> In general, Classcraft helps me with classroom management and allows me to focus on the educational content / learning.

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### "Classcraft to Gamify your classroom" — 5.0/5

> **James** | *30 avril 2019* | Gestion de l'enseignement | Taux de recommandation : 10.0/10
> 
> **Avantages**: I like so many features of this product that it's difficult to pick out just a few. Mostly, it is the fact that my pupils have never failed to be hooked by the gamification aspect of Classcraft. Even the most unmotivated students get a glint in their eye and end up modifying their behaviours thanks to Classcraft. The ability to edit and use your own positive and negative behaviours is great. The random student picker - Wheel of Destiny - is great. Random fun events (also editable) is a winner with the pupils. Parent participation is welcomed.  It's cool graphics and avatars make this a hit with grade 6 and up as many other types of behaviour games seem to babyish.
> 
> **Inconvénients**: I am currently using the Free version and would love to upgrade to the full version as it has so many amazing features. Unfortunately, accessing the full version outside of the US makes the monthly fee just too expensive for countries like mine with a high US dollar exchange rate.
> 
> The engagement of my pupils with Classcraft has been a hit for a number of years now. My principal, fellow teachers and parents have all commented on how "into it" the pupils are. &#10;&#10;It's a teacher's best friend.

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