---
description: Construct 3 : avantages et inconvénients. Lisez les avis clients, consultez les prix et découvrez les fonctionnalités.
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title: Construct 3 - Avis, notes, prix et abonnements - Capterra Canada 2026
---

Breadcrumb: [Accueil](/) > [Logiciels de développement de jeux](/directory/30951/game-development/software) > [Construct 3](/software/201543/construct-3)

# Construct 3

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> Un logiciel de développement de jeux qui s'exécute dans un navigateur et est utilisé par des écoles, des développeurs indépendants et des éditeurs de jeux à travers le monde.
> 
> Conclusion : 324 utilisateurs lui ont donné la note de **4.7/5**. Figure au meilleur classement pour **Probabilité de recommander le produit**.

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## Présentation

### Qui utilise Construct 3?

Les développeurs de jeux indépendants, les écoles, les universités et les entreprises de toutes tailles.

## Statistiques et notes

| Métrique | Notation | En détail |
| **Note globale** | **4.7/5** | 324 Avis |
| Simplicité | 4.8/5 | D'après l'ensemble des avis |
| Support client | 4.5/5 | D'après l'ensemble des avis |
| Rapport qualité-prix | 4.5/5 | D'après l'ensemble des avis |
|  Fonctionnalités | 4.5/5 | D'après l'ensemble des avis |
| Pourcentage de recommandation | 90% | (9/10 Probabilité de recommander le produit) |

## À propos du vendeur

- **Entreprise**: Scirra
- **Entreprise fondée en**: 2011

## Contexte commercial

- **À partir de**: 4,99 $ US
- **Type de licence**:  (Version gratuite disponible) (Version d’essai gratuite)
- **Public cible**: Travailleur autonome, 2–10, 11–50, 51–200, 201–500, 501–1 000, 1 001–5 000, 5 001–10 000, 10 000+
- **Déploiement et plateformes**: Cloud, SaaS, web, Mac (ordinateur), Windows (ordinateur), Linux (ordinateur), Chromebook (ordinateur)
- **Langues**: anglais, chinois, chinois traditionnel, croate, espagnol, français, hongrois, italien, japonais, néerlandais, portugais, portugais brésilien, portugais européen, russe, suédois, turc, ukrainien
- **Pays disponibles**: Afghanistan, Afrique du Sud, Albanie, Algérie, Allemagne, Andorre, Angola, Anguilla, Antigua-et-Barbuda, Arabie saoudite, Argentine, Arménie, Aruba, Australie, Autriche, Azerbaïdjan, Bahamas, Bahreïn, Bangladesh, Barbade et 209 de plus

##  Fonctionnalités

- Animation
- Création de prototypes
- Gestion des lecteurs
- Simulations physiques

## Intégrations (3 au total)

- Dropbox Backup
- Google Drive
- OneDrive

## Ressources d'aide

- Service client/courriel
- FAQ/forums

## Category

- [Logiciels de développement de jeux](https://fr.capterra.ca/directory/30951/game-development/software)

##  Logiciels similaires

1. [GDevelop](https://fr.capterra.ca/software/158592/gdevelop) — 4.6/5 (249 reviews)
2. [Unity](https://fr.capterra.ca/software/158591/unity) — 4.6/5 (843 reviews)
3. [Microsoft Visual Studio](https://fr.capterra.ca/software/101288/microsoft-visual-studio) — 4.6/5 (3011 reviews)
4. [Unreal Engine](https://fr.capterra.ca/software/158599/unreal-engine) — 4.8/5 (390 reviews)
5. [Wrike](https://fr.capterra.ca/software/76113/wrike) — 4.4/5 (3037 reviews)

## Avis

### "Trop cher pour ce que cela permet" — 2.0/5

> **Michael** | *27 mai 2025* | Comptabilité | Taux de recommandation : 0.0/10
> 
> **Avantages**: Simple à utiliser mais bien trop limité pour le prix demandé sous forme d'abonnement. On bricole rapidement des petits jeux 2D sans grande envergure.
> 
> **Inconvénients**: Le moteur n'évolue plus et les exports sont justes bon pour s'amuser un peu. Trop cher pour ce que c'est.
> 
> On joue un peu à faire des jeux 2D mais exports pas suffisant pour un developpeur independant. Bref trop cher pour faire joujou.

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### "I'm still learning but LOVING it so far\! Highly recommended to anyone with an idea for a new game. Make it\!" — 5.0/5

> **Leo** | *3 août 2025* | Jeux vidéos | Taux de recommandation : 10.0/10
> 
> **Avantages**: The platform is amazingly accessible and there are ample resources to get started. \!I tested out some other similar products before settling on Construct 3, and with those others I felt myself hitting a confusing brick wall fast and turning to random meandering Youtube videos to try and figure out what I'm supposed to do. Nothing of the kind with Construct 3, everything is so intuitive I can always find a path toward whatever I'm trying to make happen. It's fun\!
> 
> **Inconvénients**: I'm still in the early stages of learning the ropes, but I like everything so far. I guess if I had to pick something, the price isn't cheap. But it's well worth what you get. And for me, having made the financial investment just provides extra incentive to actually put in the hours making my game\!
> 
> Thoroughly impressed with the documentation, community, and amazingly approachable and helpful team.

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### "Solid and Versatile. A great choice even for experienced programmers." — 5.0/5

> **Zizaco** | *17 septembre 2025* | Jeux vidéos | Taux de recommandation : 10.0/10
> 
> **Avantages**: As someone with experience using other game-making tools and programming professionally, I can attest that Construct is a remarkably versatile game engine. It's straightforward to get started, even for those with no coding experience, yet it's also quite powerful for experienced developers familiar with programming languages.
> 
> **Inconvénients**: One downside is the price, but I think it's a fair trade-off given the tool's quality. I'd rather pay a higher price for a tool that helps me ship a game than use a cheaper alternative that takes 5 times as long to build the same game.
> 
> For me, the standout feature is how productive Construct makes me. I can develop features and try out new ideas really fast. Construct doesn't get in my way, and event sheets make prototyping and development a breeze. Whenever I need to create more advanced features that I'd rather code in a programming language, I can use TypeScript (a fully fledged programming language, pretty similar to C\#).

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### "Construct 3: the best mix between 'beginner friendly' and 'powerful'" — 5.0/5

> **Bence** | *10 juillet 2026* | Logiciels | Taux de recommandation : 10.0/10
> 
> **Avantages**: I think Construct is probably the most beginner friendly game engine for the feature set they offer. I find it very intuitive to begin with, it's not overwhelming but you can get in the weeds pretty nicely, especially if you choose the extend or replace the very powerful event system with JavaScript or TypeScript. Construct is also fairly priced, I like the fact it's developed by a small team and not a huge company. Yet they are continuously fixing stuff and delivering new features at a very nice pace. That totally warrants the subscription model IMHO - it's sustainable.
> 
> **Inconvénients**: I haven't had major annoyances with any aspect of being a Construct hobby gamedev. Scirra is delivering what they promised and the product is very mature at this point. Recently they added some excellent 3D features which I know was a long road, the community asked for it many times over the years and it wasn't implemented. But now it's really expanding on features, possibly partially because GDevelop also started competing in a fairly similar space, and they went bonkers with 3D features recently (AFAIK, I haven't used it).
> 
> I'm a very happy subscriber since late 2020, gamedev has been a hobby I've sunk a very sizeable chunk of my free time into, and one of the reasons is that Consturct is a joy to work with. Then again, back in primary school I did spend quite a bit of time in Klik'n'Play and The Games Factory, which use a \[kinda\] similar event system. Since then I became a web developer and I bumped into Consturct - which incidentally was built using webtech. Bit of a perfect match :)

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### "A good idea hampered by inexperienced leadership and a stubborn control freak of a lead developer" — 2.0/5

> **Nick** | *2 février 2026* | Jeux vidéos | Taux de recommandation : 2.0/10
> 
> **Avantages**: Straightforward to get prototypes up and running quickly and easily. Potentially good for simple web games.
> 
> **Inconvénients**: Construct 3 features are buggy, rarely fixed, even more rarely finished, and exist only to provide a not-quite-honest bullet point on their often wildly dishonest marketing materials - a good example of this is "3D support" which only exists in the most vague sense with the software supporting a 3D camera, while everything else remains 2D. Major, but expected features like animation timelines - in this case, a poor man's recreation of Adobe Flash/Animate's timeline, figured out decades ago - barely function, and only when they're not completely crashing the software, causing all unsaved work to be lost. Multiple times a day, every day. Larger projects are simply a pain because of the unreliability of the software.&#10;&#10;Scirra's development leadership continually hamstrings their own product, including blocking 3rd-party developers from accessing internal engine features that could previously be expended upon to drastically improve engine performance and features, going so far as blocking previously accessible capabilities, breaking every single addon - hundreds of them - available for Construct 3. The lack of experience in game development held by the lead developer rears its ugly head in this fashion far too often. I have not seen such astounding ignorance spoken with such confidence often.&#10;&#10;Platform support is sub-par, and while the product website has listed various console platforms over the years, including Nintendo and Microsoft game consoles, it has never truly supported these platforms. Recent changes in exporters has even left other desktop platforms in shambles, either completely broken or simply unreliable as they move away from standard web tech runtimes and attempt to create their own, which they outright do not have the expertise or resources to complete, and which have been left in a terrible place for close to year now. The state of things should be embarrassing to any developer.
> 
> The basic fundamentals are solid, but as the developers continue going down the path of obsolescence while declaring their product is the best thing since sliced bread, the userbase continues to shrink and the more experienced game and addon developers move elsewhere to deal with less openly hostile behavior from the main developers of competing products. &#10;&#10;And that's all a shame, because the basic concepts the engine is built around are solid, but with its lead developer being unable to get any real improvements over the finish line, the company getting distracted by aimlessly chasing different market segments, anyone looking for a game engine is better off looking into Unity, Unreal, Godot, GDeveloper or GameMaker. So many headaches will be avoided.

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## Liens

- [Afficher sur Capterra](https://fr.capterra.ca/software/201543/construct-3)

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